What specifically is wrong with Bite By Night's movement?
Players frequently get stuck on objects, can end up 'hugging' walls and immobile, experience stutter-step and strange zigzag motion when holding multiple keys, and the system drains stamina unpredictably — all indicating broken animations or movement code.
Why do vague ability descriptions matter for balance?
Without clear durations, ranges, and numeric effects (e.g., how long a heal or speed buff lasts), players can't make informed strategic choices and devs can't reliably tune power — leading to perceived OP abilities and confusion.
How do doors create a gameplay exploit?
Players can time door interactions so the killer triggers end-lag when kicking a door, then chain to other doors (or reuse doors) to stall chases indefinitely, negating intended temporary stalling and breaking chase balance.
What makes the medic class overpowered?
Medic abilities allow large heals (examples: ~30 HP per minute or 35 HP team heals) with unclear durations and cooldowns, enabling excessive sustain that undermines killer win conditions and match pacing.
What timer issue affects endgame balance?
The kill timer reduction only deducts about 20 seconds per survivor kill (after a change from +10 sec to -20 sec), which the video argues is too small — meaning killers need quicker multi-kills or matches swing unfairly; a suggested minimum is 30 seconds per kill.